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Fighter Moves named S
[Page 8 of 39]
Shagami Chouhatsu
Dan Hibiki
Dan taunts whilst crouching.
Shake
Smoke
Smoke poses and his body quivers, rendering him immune to projectiles.
evade
Shake
Shang Tsung
Morph into Smoke and pose with smoke clouds. If hit with a projectile, he'll teleport above the opponent and drop down with a palm strike.
counter
teleport
Shakujoh Joudan Uchi
錫杖上段打ち

Sokaku
Skywards strike with staff.
Shakunetsu Hadoken
Ryu
Flaming red variant of the Hadoken, always knocks down.
Shakunetsu Hadoken
Akuma
Multihit flaming fireball
burning
Shakunetsu Kikoken
Chun-Li Ranger
Slow-flying blue phoenix fireball.
animal_shaped
Shakunetsu Ryuhan
Burning Dragon Counter

Akuma
Akuma grunts and strikes a pose. If he is struck by a basic attack in this pose, he strikes the foe with a flaming dragon punch.
burning
counter
Shamshir
Tekkaman Blade
Blade rapidly spins his lance.
Shaolin Flame
f

Liu Kang
Liu sets his hands on fire, temporary buffing the damage of his punches.
Shaolin Push Palm
少林三推掌

Yun
Advancing three-strike rekka.
Shaolin Slice
Shujinko
Shujinko slices up his opponent and kicks them, causing them to fall apart.
Shaolin Spirit
Liu Kang
Straight kick followed by a backflip kick.
Shaolin Stepladder
Liu Kang
Liu punches the opponent three times, then runs up their body and kicks the foe to the ground.
Shaolin Stomp
Liu Kang
Liu punches his opponent hard enough to knock them over, then leaps onto their head and repeatedly stomps it. He then leaps high into the air and blasts them in the head with a fireball.
Shaolin Trashing
Liu Kang
Three punches followed by a flaming uppercut
Shapeshifter's Barrage
Shang Tsung
Tsung hits the opponent with a burst of souls, then turns into Sub-Zero, sliding into them and then stabbing them in the eye with an icicle, which freezes them, then kicks them away. He morphs into Scorpion next, pulling them toward him with the spear and cutting their throat, and then into Noob Saibot, where he teleport slams them onto their neck.
Sharingan Counter
Kakashi Hatake
Kakashi blocks his opponent's Super or Desperation and uses his Sharingan Eye to perform the same attack against them. This does not work with all moves.
counter
Shark Kick
Captain Kidd
Pause briefly, then dive down with energy kick.
dive
Shark Upper
Captain Kidd
Captain Kidd performs an uppercut. A watery shark-shaped projection enhances this move's hitbox and power.
animal_shaped
Shark Week
Cyrax
Cyrax transforms into a shark and eats the opponent.
Shark's Gnaw
Armaggon
Armaggon bites down on his foe several times.
Sharpen
f

Kitana
Kitana clashes her fans together and her eyes glow for a brief period. During this time, her fan attacks do more damage, and her Assassin Strike gets an extra hit at the end.
Shatter Uppercut
Sub-Zero (II)
Sub-Zero uppercuts his frozen opponent and breaks their top torso.
Shell Kick
Morrigan Aensland
Morrigan kicks with drill-legs.
Shell Pierce
Morrigan Aensland
Morrigan's pursuit attack.
down_attack
Shell Slide
Leonardo
Leonardo slides forward on his shell to deliver a low kick to the opponent's shins.
Shelter from Storm
Ángel
High kick. Chains into [End] or any unused @term=anypunch@ [Continue] of a different direction.
Shenron Aura
Goku (DB Super)
Attack and defense increase for a 25 second period.
augmentation
Shermie Carnival
Shermie
Two suplexes followed by a backdrop fling. SDM version is three suplexes and a backdrop throw to the air, then she jumps up and grabs them with her legs for a spinning neckbreaker.
command_throw
repetition
Shermie Flash
Shermie
One-handed handstand on the opponent's head and drop behind them to follow up with a more powerful suplex. SDM version has her count out to three as if she's pinning them, with them taking damage the whole time she's pushing them into the ground.
command_throw
Shermie Shoot
Shermie
A dash forward, and if she collides with the unexpecting opponent, will do a one-handed handstand on their head and flip, then crash down on them with her knees.
running_throw
Shermie Spiral
Shermie
Shermie lifts herself up with a one-handed handstand on the opponent's head and wraps her legs around them, poses, and then sends them to the floor with a twisting neckbreaker.
command_throw
Shermie Stand
Shermie
Two hit forward cartwheel, with the second hit being overhead.
Shermie Whip
Shermie
A backward cartwheel. If her foot hits the opponent, she wraps her legs around them and flips them and then goes into a suplex.
impact_throw

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FIGHTABASE (v7) | Since 2006