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Shake
Smoke poses and his body quivers, rendering him immune to projectiles.
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Shake
Morph into Smoke and pose with smoke clouds. If hit with a projectile, he'll teleport above the opponent and drop down with a palm strike.
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Shaolin Flame f
Liu sets his hands on fire, temporary buffing the damage of his punches.
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Shaolin Slice
Shujinko slices up his opponent and kicks them, causing them to fall apart.
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Shaolin Stepladder
Liu punches the opponent three times, then runs up their body and kicks the foe to the ground.
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Shaolin Stomp
Liu punches his opponent hard enough to knock them over, then leaps onto their head and repeatedly stomps it. He then leaps high into the air and blasts them in the head with a fireball.
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Shapeshifter's Barrage
Tsung hits the opponent with a burst of souls, then turns into Sub-Zero, sliding into them and then stabbing them in the eye with an icicle, which freezes them, then kicks them away. He morphs into Scorpion next, pulling them toward him with the spear and cutting their throat, and then into Noob Saibot, where he teleport slams them onto their neck.
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Sharingan Counter
Kakashi blocks his opponent's Super or Desperation and uses his Sharingan Eye to perform the same attack against them. This does not work with all moves.
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Shark Kick
Pause briefly, then dive down with energy kick.
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Shark Upper
Captain Kidd performs an uppercut. A watery shark-shaped projection enhances this move's hitbox and power.
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Shark Week
Cyrax transforms into a shark and eats the opponent.
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Sharpen f
Kitana clashes her fans together and her eyes glow for a brief period. During this time, her fan attacks do more damage, and her Assassin Strike gets an extra hit at the end.
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Shatter Uppercut
Sub-Zero uppercuts his frozen opponent and breaks their top torso.
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Shell Slide
Leonardo slides forward on his shell to deliver a low kick to the opponent's shins.
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Shelter from Storm
High kick. Chains into [End] or any unused @term=anypunch@ [Continue] of a different direction.
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Shenron Aura
Attack and defense increase for a 25 second period.
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Shermie Carnival
Two suplexes followed by a backdrop fling. SDM version is three suplexes and a backdrop throw to the air, then she jumps up and grabs them with her legs for a spinning neckbreaker.
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Shermie Flash
One-handed handstand on the opponent's head and drop behind them to follow up with a more powerful suplex. SDM version has her count out to three as if she's pinning them, with them taking damage the whole time she's pushing them into the ground.
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Shermie Shoot
A dash forward, and if she collides with the unexpecting opponent, will do a one-handed handstand on their head and flip, then crash down on them with her knees.
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Shermie Spiral
Shermie lifts herself up with a one-handed handstand on the opponent's head and wraps her legs around them, poses, and then sends them to the floor with a twisting neckbreaker.
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Shermie Stand
Two hit forward cartwheel, with the second hit being overhead.
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Shermie Whip
A backward cartwheel. If her foot hits the opponent, she wraps her legs around them and flips them and then goes into a suplex.
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