Fighter ID

RNG display theme for Mokujin

Fighter Moves named A
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Aerial Russian Slam
Mecha Zangief
Zangief leaps into the air, and if he connects with the enemy, tosses them to the ground.
ground_to_air_throw
Aerial Russian Slam
Zangief
Zangief leaps into the air, and if he connects with the enemy, tosses them to the ground.
ground_to_air_throw
Aerial Stun Edge
Ky Kiske
Ky shoots a Stun Edge at a downward angle.
Afterburn
Sektor
Sektor punches the opponent and a small explosion goes off, pushing the opponent back.
Afterimage
Zanzōken

Gohan
Counter a strike with a teleport behind.
Afterimage
Zanzōken

Saibaman
Saibaman will counter the next attack that comes its way except for Ki Blasts or counterattacks, by teleporting behind the enemy
counter
evade
teleport
Afterimage
Zanzōken

Goku
Counter a strike with a teleport behind.
Afterimage
残像拳

Cell
For 10 seconds, Cell will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
counter
evade
teleport
Afterimage
Gohan (Teen)
Gohan will counter the next attack that comes its way except for Ki Blasts or counterattacks, by teleporting behind the enemy
counter
teleport
Afterimage
Android 18
Counter a strike with a teleport behind.
counter
teleport
Afterimage
Yamcha
Counter a strike with a teleport behind.
counter
teleport
Afterimage
Gohan (DBS Super Hero)
For 10 seconds, Gohan will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
counter
teleport
Afterimage
Goten
For 10 seconds, Goten will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
counter
teleport
Afterimage
Chiaotzu
For 10 seconds, Chiaotzu will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
counter
teleport
Afterimage
Cooler
Counter a strike with a teleport behind.
counter
teleport
After-Image
Foot Ninja
The Foot Ninja quickly dashes forward, leaving a shadowy image of himself behind where he once was.
evade
Afterimage Attack
Krillin
Krillin makes a face at his opponent. Once his enemy tries to strike at him, Krillin body is replaced with a decoy and strikes him/her from behind.
counter
Afterimage Attack
残像踏み込み斬り

Ukyo Tachibana
Ukyo dashes forward leaving afterimages, cutting opponent on contact.
rush
Afterimage Strike
Vegito
Six consecutive teleports that can be interrupted by another special.
Afterimage Strike
多重残像拳

Kid Gohan
For 10 seconds, Gohan will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
counter
evade
teleport
Afterimage Strike
Goku (Super Saiyan 4)
Six consecutive teleports that can be interrupted by another special.
teleport
Afterimage Strike
Gogeta (Super Saiyan 4)
Four consecutive teleports that can be interrupted by another special.
teleport
Afterimage Strike
Master Roshi
For 10 seconds, Roshi will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
counter
teleport
Afterimage Strike
Goku (GT)
For 10 seconds, Gohan will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
counter
teleport
Afterimage Strike
Supreme Kai
For 10 seconds, Shin will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
counter
teleport
Afterimage Strike
Krillin
For 10 seconds, Krillin will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
counter
teleport
Agito Wari
顎割リ

Akatsuki
Akatsuki dashes forward and delivers a swift uppercut
launcher
Agni Knuckle
Nitro
Nitro fires off a giant flaming effigy of his cybernetic hand.
body_shaped
super_projectile
Ahau Gaburu
Tam Tam
Tam Tam leaps up, spitting a vertically-exploding fireball to a certain distance determined by attack strength.
vertical_blast
Aim Master
Taskmaster
Whipping out a bow, Taskmaster fires an arrow. Charging the attack button can yield in up to three arrows at once.
chargeable
might_equals_height
Air Assault
Cassie Cage
Cassie calls for a missile drop.
Air Beam Bolt
Cyclops
Straight forward Beam Bolt in the air.
Air Beam Sweep
Air Sweep Bolt

Cyclops
Downwards Beam Bolt from the air.
Air Bomb
Sarge
Localized explosion in front of him while airborne. Neutral version seems to alternate between this and a jump kick every other time...? This game is a mess.
arc_projectile
shortrange_projectile
Air Bomb Cushion
Kosaku Kawajiri
Killer Queen creates an air cushion that pushes the opponent back. Costs half a Heart Heat Gauge.
Air Buer
Bristol-D
The Tenth Spirit is Buer, a Great President. He appeareth in Sagittary, and that is his shape when the Sun is there. He teaches Philosophy, both Moral and Natural, and the Logic Art, and also the Virtues of all Herbs and Plants. He healeth all distempers in man, and giveth good Familiars. He governeth 50 Legions of Spirits.
Air Concussion Beam
Cyclops
A Mega Optic Blast while in the air.
Air Control
Huitzil
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
extra_movement
Air Crash
Sarorkov
Sarorkov snatches his opponent out of the air and performs a backbreaker.
air_throw
ground_to_air_throw