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Atifu
(Basic Stance) Rin throws a purple flame bolt at her opponent. (Changed Stance) Rin launches a big purple fireball at close range, which will hit multiple times.
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Atlantean Rage
Aquaman slams his trident into the ground, causing the arena to flood. He takes a leaping stab at the opponent, then lifts them up in time for them to be grabbed by a passing shark.
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Atomic Ball
Large projectile that causes knockdown on contact.
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Atomic Blast
Vegeta charges up an orange blast with two fingers and a thumb out. Can be charged, but actually does more damage if the button is released at a very specific point before it charges fully. Also does more damage in every situation if Vegeta is standing on the ground. If the opponent is standing close to Vegeta and gets hit by the charging blast, they'll damage then, too.
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Atomic Collider
Tager snatches an airborne enemy to the floor. Initial grab can be delayed to draw upon magnetism.
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Atomic Drop
Lift the opponent and drop them rear-first onto the knee.
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Atomic Fire
A short stream of fire from the mouth, lasting for the duration of the button's holding. Trajectory can be changed with @term=up@ or @term=down@.
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Atomic Heat Ray
Fires off a blast of atomic energy. The attack needs to be charged for a moment before it can be unleashed.
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Attack Krawl
Reptile crawls across the ground, tripping up the opponent if he strikes them.
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Attack Meow Pow!
Taokaka knocks her opponent like a pinball machine before being finished off by Jubei.
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Attacking
Spinning low kick rush combo, ending with a pop-up hand sweep.
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Attract and Smack
Xavier reaches out with his cane and grabs the opponent with the head of it, dragging them toward him so he can hit them when they get close enough.
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Audacious Laugh
Black laughs and instantly enters Sparking! Mode, at the cost of greatly lowered defense for a period.
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Aura Crusher
Cyber Shredder dashes at his foe with an uppercut.
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Aura Shield
Cyber Shredder swipes the air and creates a small aura barrier that reflects projectiles.
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Aura Slide
Swipes with an energy-laced hand. If done a second time in a row normally, knocks back. If Up is held while performing, can be done a third time which is the knock-back instead.
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Aura Smash
Trunks charges his opponent with a blue aura in front of him. This move can nullify projectiles.
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Aura Soul Spark
A more powerful Soul Spark, proceeded by a reflect (can even reflect super projectiles) when more super meter is involved.
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Aura Soul Throw
A more powerful Soul Throw, proceeded by some launching hits when more super meter is involved.
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Auto Guard
Hanzou visibly blocks in the first frames of this move. High autoguard.
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Auto Guard
Long straight punch with upper body guard in the first frames.
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Auto Guard
Long straight punch with high autoguard in first frames. Dashing version is a gut punch with same guard properties.
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