Fighter ID

Dark display theme for Sektor

Fighter Moves named C
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C->R
Q-Bee
She rushes her foe, impales them a few times and slams them down.
Caelum Arc
Marisa Rossetti
A hammer punch that can hit behind her at the start of the move.
Caged Rage
Johnny Cage
A forward-moving punch that hits high. If Caged Rage is blocked, the next one does more damage and hits mid, and if blocked twice in a row, the third one will do even more damage and be unblockable.
Cajun Slash
Gambit
Gambit swipes with his staff. Hard Punch swipes three times.
Cajun Strike
Gambit
Gambit hops off the wall on his back side, then dive kicks.
Calamity Sword
ν-13
Nu calls down a giant blade from above.
death_from_above
Caltrops
Erron Black
Erron tosses some caltrops on the ground, which cause damage to the opponent if they touch them.
Calvados
Jack-O Valentine
Jack-O leaps up (if not already in-air) and tosses her ball down at an angle, which erupts into a large spike of energy. If used with Dust, it does more damage but consumes Burst meter too.
vertical_blast
Campfire
Kabal
Kabal pulls out a marshmallow and sticks it on his hooksword, then roasts it over an open fire.
Can Can Kicks
A two hit hopping kick.
Cancel
Aborts the Hurricane Kick finale.
Cancel Pose
Johnny
Johnny aborts the Mist Finer.
Candy Aerial
Candy
While both fighters in mid-air, Candy grabs the opponent and makes him land with his back.
Candy Beam
Majin Buu
Buu sweeps with his antenna and fires an electric beam which he can turn the opponent into a defenseless jawbreaker with.
Candy Triple
Candy
Combo of 3 hits, last one being an uppercut which sends the opponent up in the air.
Cane Strikes
杖銃炸裂

Kanji Kokuin
Rapid jabs with cane.
Cane Swirl Cutter
支杖螺旋脚

Nicotine Caffeine
If Nicotine hits the ground with his cane, he twirls down it while kicking to both sides.
Cannon Discharge
Super MechaGodzilla
Garuda flies in line with the foe and rushes them, zapping them a bit on contact.
Cannon Flyer
J. Talbain
Air version of Cannon Rounder.
air_throw
Cannon Flyer
Dark Talbain
Air version of Cannon Rounder.
Cannon Rounder
J. Talbain
Talbain grabs and rolls with his opponent before kicking them away.
Cannon Rounder
Dark Talbain
Talbain grabs and rolls with his opponent before kicking them away.
Cannon Shot
Trunks
Trunks fires a blast of ki that explodes on impact. The projectile has a downward trajectory; it will explode near Trunks if used on the ground, but has a much longer range in the air.
Cannon Spike
Thrust Kick

Cammy White
An awkward up thrusting anti-air kick.
anti_air
Cannon Strike
Cammy White
Cammy drives down with a blazing foot.
Cannonball
Noob Saibot
Saibot rolls into a ball, launching himself at the opponent.
ball_shape
Cannonball
Black Dragon Ball, Kano Ball, Ball

Kano
Kano rolls into a ball, launching himself at the opponent.
ball_shape
rush
Cannonball
Jarek
Jarek rolls into a ball, launching himself at the opponent.
ball_shape
Cannonball Slam
Ermac
Ermac lifts his opponent in the air with his telekinesis, then turns them upside-down and drops them on their face. He then floats above them and drops, slamming the opponent's back with his own.
command_throw
Canopy Bounce
Parasoul
Parasoul springs an airborne opponent upward with her umbrella.
Cantabile
Carl Clover
Carl sends a gadget along the ground, which will grab an adversary's leg and fling him/her in the air.
Canyon Drop
Mark Galeon
Opponent is lifted behind him before jumping up, wrapping the arms around the opponent's waist, and dropping in sit position.
Canyon Throw
Lily Hawk
Lifts her opponent by the leg using her clubs and flings them.
Capchude
Sheen
Sheen catches a jumping opponent and performs a capture suplex.
ground_to_air_throw
Cape
Super Mantle

Mario
Mario snaps his cape from Super Mario World at the foe and spins them around. This attack can also reflect projectiles.
reflect
Cape Parry
Batman
Batman covers himself with his cape. If struck by most high or overhead attacks, he responds with a few punches followed by a takedown and ankle-wrenching.
auto_combo
counter
Cape Spin
Batman
Batman advances toward his opponent to strike with his cape. @term=1kick@ is one spin, @term=2kick@ is two spins, and @term=3kick@ is three spins.