Fighter ID

Light display theme for Kyo Kusanagi

Fighter Moves named D
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Double Kick
Lan
Jump and kick once with each leg.
Double Kick
Zhou Leimeng
Does two kicks.
Double Kick
Captain America
A second forward kick.
Double Kick
Baraka
After smashing his knee into the foe, Baraka extends his leg out to deliver a second strike.
Double Kick
U.S. Agent
A second forward kick.
Double Kicks
Huang Jong
Jump up and turn round, then swiftly kick out towards enemy. A feat for long distance attack that can be teamed up with Shot to Kill to take the enemy by surprise.
Double Knee Drop
Zangief
Air command normal that stays out for the whole jump.
Double Knee Kick
Steve Laettner
Does a standing knee strike, then another while jumping.
Double Knee Kick
Jelly Thomas
Does a standing knee strike, then another while jumping.
Double Knee Kick
Allen
Does a standing knee strike, then another while jumping.
Double Knee Press
M. Bison
Bison turns a front flip and kicks out at his enemy.
rush
Double Kong
Franco Bash
One-two punch combo. In Franco's later swollen incarnation, the first punch leaves a shadow fist image which he smashes with the second blow.
Double Lariat
Zangief
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
hurricane
Double Lariat
Haggar
Haggar's signature technique (later, in canon, copied by Zangief). Haggar spins in place with arms outstretched.
Double Lariat
Mecha Zangief
Zangief spins in place with arms extended. Can be moved via joystick during execution. Kick version is faster with more vulnerability.
hurricane
Double Lift Kick
Hong Yuli
Does two hit hopping kicks.
Double low ball
Johnny Cage
Johnny tosses a Low Forceball followed by a straight one.
rapid_projectiles
Double Low Rocket
Krang
Krang's thighs open up and he fires a rocket from each of them.
rapid_projectiles
Double Missile
Jax
Jax fires a missile from each fist.
rapid_projectiles
Double Missile
Sektor
Sektor fires two missiles at the opponent.
rapid_projectiles
Double Power Buster
Boman and his partner hitch their opponent up in a big tandem backbreaker.
Double Power Hammer
Sanman
Combo of 2 hits, it smashes the opponent to the ground using both arms twice.
Double Punch
Zhou Leimeng
Does a one-two punch.
Double Punch
Bane
Two large, advancing punches that juggles at the end. Second punch normally only comes out if the first one hits.
all_or_nothing
Double Rekko Zan
Hanzou
Two shurikens thrown together form one projectile for wider coverage.
rapid_projectiles
Double Reppu Zan
Fuuma
Two shurikens thrown at once for a larger projectile.
rapid_projectiles
Double Return
Yamazaki
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.
reflect
Double Rising Tornado
Roy and his partner perform a tandem multihit Twister Upper on their opponent.
Double Rocket
Krang
Krang's arms open at the elbows, and he fires a rocket from each of them.
rapid_projectiles
Double Shinkuu Hadouken
Ken Masters
Ken and Ryu both fire off a Shinkuu Hadouken. Notable in that this is the only way Ken has ever been able to use Shinkuu Hadouken.
beam_move
Double Shinkuu Hadouken
Ryu
Ken and Ryu both fire off a Shinkuu Hadouken. Notable in that this is the only way Ken has ever been able to use Shinkuu Hadouken.
beam_move
Double Shot
Roberto recieves the victim, then pops them into the air so both he and his partner can kick them away.
Double Shot
Heinz Streit
Does a high kick while jumping, then does another while coming down.
Double Shot
Omnimon
Omnimon punches the ground with the MetalGarurumon head, creating a wave of ice across the ground, followed by the WarGreymon head, creating a wave of fire.
ground_projectile
rapid_projectiles
Double Slam
Jax
Jax slams his opponent twice.