|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Double Kick
After smashing his knee into the foe, Baraka extends his leg out to deliver a second strike.
|
|
|
|
|
|
|
|
|
|
|
Double Kicks
Jump up and turn round, then swiftly kick out towards enemy. A feat for long distance attack that can be teamed up with Shot to Kill to take the enemy by surprise.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Double Kong
One-two punch combo. In Franco's later swollen incarnation, the first punch leaves a shadow fist image which he smashes with the second blow.
|
|
|
Double Lariat
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
|
|
|
Double Lariat
Haggar's signature technique (later, in canon, copied by Zangief). Haggar spins in place with arms outstretched.
|
|
|
Double Lariat
Zangief spins in place with arms extended. Can be moved via joystick during execution. Kick version is faster with more vulnerability.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Double Power Hammer
Combo of 2 hits, it smashes the opponent to the ground using both arms twice.
|
|
|
|
|
Double Punch
Two large, advancing punches that juggles at the end. Second punch normally only comes out if the first one hits.
|
|
|
Double Rekko Zan
Two shurikens thrown together form one projectile for wider coverage.
|
|
|
|
|
Double Return
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.
|
|
|
|
|
Double Rocket
Krang's arms open at the elbows, and he fires a rocket from each of them.
|
|
|
|
|
|
|
|
|
Double Shinkuu Hadouken
Ken and Ryu both fire off a Shinkuu Hadouken. Notable in that this is the only way Ken has ever been able to use Shinkuu Hadouken.
|
|
|
Double Shinkuu Hadouken
Ken and Ryu both fire off a Shinkuu Hadouken. Notable in that this is the only way Ken has ever been able to use Shinkuu Hadouken.
|
|
|
Double Shot
Roberto recieves the victim, then pops them into the air so both he and his partner can kick them away.
|
|
|
Double Shot
Does a high kick while jumping, then does another while coming down.
|
|
|
Double Shot
Omnimon punches the ground with the MetalGarurumon head, creating a wave of ice across the ground, followed by the WarGreymon head, creating a wave of fire.
|
|
|
|
|
|