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Sledgehammer
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Overhead double hammer punch, chargeable for more damage.
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Death Beam
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Fires a thin beam of ki from his fingertip. Can be repeated up to two additional times in quick succession.
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Hyper Movement
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Teleports to the opponent (behind if in front, in front if behind) and punches them toward the ground.
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Psycho Barrier
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Projects a translucent purple dome around him that knocks back enemies and nullifies all incoming attacks. Can be done while being attacked.
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Final Form
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Cooler bulks up into a taller, armored, more swole form. Traditional stats boosts and attack changes apply.
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Death Chaser
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Cooler rushes forward to connect with a punch that knocks the opponent away. Then, he appears next to them to knee them, doubling them over so he can smash his elbow into the back of their head, knocking them to the ground. He ends with a double foot stomp to their body.
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Death Beam
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Fires a thin beam of ki from his fingertip. Can be repeated up to two additional times in quick succession.
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Psychokinesis
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Short-range energy bubbles that momentarily stun the opponent.
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Afterimage
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Counter a strike with a teleport behind.
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Death Ball
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Cooler raises his index finger, gathering a large ball of energy, and hurls it at his adversary.
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Supernova
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Cooler blasts at the opponent with a Full-Power Energy Wave, and as they try to guard against it, hits them with a Death Ball
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