Dragon Ball XenoVerse 2
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Sledgehammer
Overhead double hammer punch, chargeable for more damage.
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Death Beam
Fires a thin beam of ki from his fingertip. Can be repeated up to two additional times in quick succession.
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Hyper Movement
Teleports to the opponent (behind if in front, in front if behind) and punches them toward the ground.
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Dragon Ball: Sparking! Zero
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Psycho Barrier
Projects a translucent purple dome around him that knocks back enemies and nullifies all incoming attacks. Can be done while being attacked.
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Final Form
Cooler bulks up into a taller, armored, more swole form. Traditional stats boosts and attack changes apply.
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Death Chaser
Cooler rushes forward to connect with a punch that knocks the opponent away. Then, he appears next to them to knee them, doubling them over so he can smash his elbow into the back of their head, knocking them to the ground. He ends with a double foot stomp to their body.
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Death Beam
Fires a thin beam of ki from his fingertip. Can be repeated up to two additional times in quick succession.
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Psychokinesis
Short-range energy bubbles that momentarily stun the opponent.
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Afterimage
Counter a strike with a teleport behind.
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Death Ball
Cooler raises his index finger, gathering a large ball of energy, and hurls it at his adversary.
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Supernova
Cooler blasts at the opponent with a Full-Power Energy Wave, and as they try to guard against it, hits them with a Death Ball
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