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Fighting Spirit Attack
Guy stomps the ground, launching the foe high into the air if they are close enough. By holding @term=atkbtn@, Guy will teleport up near the opponent at the end of their upward trajectory and spike them to the ground.
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Fights are Welcome
Naruto clocks the opponent with an overhead punch, then flips up, summoning a duplicate to toss him back down, where he strikes with a mini-Rasengan.
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Filing
Fling the enemy to the back. A fatal feat particularly useful when the enemy is too close to the body.
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Fin Slicer
Armaggon leaps and strikes the foe with his fin and nose.
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Final Blow
Teleports close and punches them in the gut.
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Final Blow
Teleport to the opponent for a gut punch.
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Final Blow
Teleport to the opponent for a gut punch.
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Final Bringer
Heidern leaps at the opponent similar to Neck Rolling, but then executes an improved Storm Bringer.
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Final Cannon
Five hit hand strike combo followed by an upward kick.
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Final Cannon
Five hit hand strike combo followed by an upward kick.
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Final Charge
Vegeta powers up and regains ki, slowly at first, and then eventually really quickly.
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Final Crash Bomber
Keith launches a burst of flaming projectiles across the ground, then follows up with a combo attack.
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Final Cutter
Kirby leaps upward with a scimitar, then comes back down to strike the ground with it, creating a shockwave that moves in the direction he's facing.
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Final Destruction
In A-ism, a punch autocombo that makes reference to Cody's "infinite combo" glitch in Final Fight (attack twice, turn around to reset, repeat). In X-ism Cody briefly plays differently, able to mash punch to automatically execute his Final Fight combo.
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Final Destruction
Cody starts with a set of punches to his opponent and finishes with a powerful Criminal Upper.
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Final Explosion
Vegeta lets off a massive dome-shaped blast with himself at the epicenter. Usually comes with some sort of detriment to the player.
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Final Explosion
Vegeta lets off a massive dome-shaped blast with himself at the epicenter. Charging can extend the duration of the move until the player is out of stamina.
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Final Flash
Vegeta's big beam attack, usually yellow or orange in color.
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Final Flash
Baby spreads his arms back and then moves them forward with his palms facing the opponent, gathering energy and hitting them with a massive yellow beam.
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Final Form
Cooler bulks up into a taller, armored, more swole form. Traditional stats boosts and attack changes apply.
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Final Galick Cannon
Rush to short auto-combo ending with a punch to the gut that erupts into a ki blast through and out the back.
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Final Galick Rush
Auto-combo that ends with a Super Galick Gun when the opponent is knocked away.
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Final Guardian
Huitzil becomes rather tanklike and blasts his opponent good.
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Final Guardian Beta
Huitzil fires a blast that traps the opponent, then transforms into a gigantic tank for inescapable blasting.
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Final Justice
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Final Justice
U.S. Agent rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Final Kamehameha
A blast which combines Vegeta's Final Flash with Goku's Kamehameha.
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Final Kamehameha
A blast which combines Vegeta's Final Flash with Goku's Kamehameha.
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Final Mission
Shadow Lady performs a hop-turn into her @term=3kick@, which knocks the opponent high into the air. SL leaps up next to them and the screen flashes, with the opponent taking massive damage.
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Final Mission
Shadow dashes forward to strike with an uppercut that launches the foe into the air. Shadow leaps up next to them and the screen flashes, with the opponent taking massive damage.
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Final Prescription
Kyoko rushes the opponent and performs a series of chiropractic breaks on them.
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Final Shackles
Sinestro temporarily binds his opponent with two shackle constructs around their body.
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