|
Psycho Field
Bison lets loose a small projectile that blossoms into a large field of energy.
|
|
|
|
|
Psycho Orb
Manhunter flings a glowing orb onto the screen, which detonates after a few seconds. Distance can be manipulated with @term=backward@, @term=forward@, or @term=up@
|
|
|
Psycho Punisher
Bison grabs his opponent by the head and fills his fist with Psycho Power. He then punches their stomach and allows the charged Psycho Power to "burst" through them.
|
|
|
|
|
Psycho Shocker
Electrifying version of the Psycho Crusher, also launches the foe.
|
|
|
|
|
Psycho Sword
Rises with a shunt of energy at her finger tips.
|
|
|
Psycho Thread
Purple threads shot at the opponent that stun them for about 3 seconds. Short-ranged, but unblockable.
|
|
|
Psychokinesis
Cell levitates some rocks and flings them at his foe.
|
|
|
Psychokinesis
Cole levitates his opponent with electricity, then blows them away with an electric blast.
|
|
|
|
|
Psychokinesis
Short-range energy bubbles that momentarily stun the opponent.
|
|
|
|
|
|
|
|
|
Pui Pui Nice Shot
Babidi rushes the opponent and if he connects, his henchman Pui Pui will show up and knock the opponent away. Pui Pui will then fire a blast at the opponent.
|
|
|
Puke Puddle
Bo' Rai Cho vomits on the ground. If the opponent steps on the vomit, they stumble and try to right their footing, allowing Sub-Zero time to attack.
|
|
|
|
|
|
|
|
|
|
|
Pummel
Goku grabs his foe and strikes them repeatedly with his fist, then ducks and kicks them away with both feet.
|
|
|
Pummel Horse
Vice-Versa holds down the opponent, while Cerebella pummels the opponent with her fists.
|
|
|
Pummeling
Speedy many-hit (up to 11) spinning punch rush combo, with uppercut ender.
|
|
|
Pump Shot
A shot from Lobo's shotgun that has more range than any of his command move shots. Quickly pressing @term=backward@ as the move is coming out causes it to hit mid and stun, while pressing @term=down@ has Lobo shoot at their feet.
|
|
|
Pump Up
Attack power greatly increases for 25 seconds, but ki charges much slower.
|
|
|
Pump Up
Attack power greatly increases for 25 seconds, but ki charges much slower.
|
|
|
Pump Up
Attack power greatly increases for 25 seconds, but ki charges much slower.
|
|
|
Pumpkin Crush
The Saibaman knocks the opponent into the air with a back flip, proceeds to pummel them a few more times, then does a double axe handle to knock them to the ground. If the opponent does not win the following QTE prompt, he'll land on them with a kick.
|
|
|
|
|
|
|
Punch
Not just any punch... a one-inch punch!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Punch Walk f
Goro walks toward his opponent while swinging his fists.
|
|
|
|
|
Punisher
Like Rick's normal standing C, but retains dash momentum.
|
|
|
Punisher Drive
Gogeta slides forward in a static stance and then disappears from the opponent's sight. They are battered with a couple of hits, then Gogeta reappears behind them, facing away and they are battered with numerous strikes.
|
|
|
Punisher Drive
Gogeta thrusts a gale of wind forward and if it hits the opponent, he disappears and they are battered with numerous rainbow-colored strikes, and he reappears behind them, facing away.
|
|
|
Punisher Guard
Gogeta turns his back toward the opponent and is engulfed in an orange aura. During this brief time, he is completely invincible.
|
|
|
Punisher Guard
Gogeta turns his back toward the opponent and is engulfed in an orange aura. During this brief time, he is completely invincible.
|
|
|
Punisher Guard
Gogeta turns his back toward the opponent and is engulfed in an orange aura. During this brief time, he is completely invincible.
|
|