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Shoulder Wheel
Monster rushes with his shoulder, damaging any foes that he touches. Monster can be maneuvered with the directionals during this attack.
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Shououken
A dash that ends with a multi-hit Dragon Punch. When performed in the air it turns into an air dash that eats projectiles.
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Shout of Earth
Blanka slams the ground twice with his electrically-charged hands, discharging electricity all over the floor. The anti-air version has him raise his hands and act like a lightning rod as lightning hits him and his opponent, damaging the latter.
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Shouyouken
A quick sidestep into a very Shoryuken-esque uppercut.
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Show of Force
Honda shoves the opponent hard enough to rocket them across the screen.
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Show Off
Johnny taps his fist against his cheek twice, enticing the opponent to hit him. If they connect with a high, mid, or overhead (but not jump) attack, he will Shadow Dash past them.
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Shredder Combination
Shredder performs a kick. If this strikes the opponent, he goes into a mini auto-combo.
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Shrink and Eat
Vertigo does a Voodoo Spell and shrinks her opponent, then eats them as if they were a human.
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Shroud of Flames Flame Aura
Scorpion surrounds himself in flames for a short time, causing small amounts of unblockable damage to the opponent upon touch. If the move is activated right next to the opponent, they are burned and stunned.
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Shuga
Garuda extends blades forth from his midsection.
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Shun Goku Satsu
Rogue performs Akuma's Shun Goku Satsu. Only available after using Power Drain on him.
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Shun Goku Satsu Raging Demon, Instant Hell Murder
Oni slowly slides forward on one foot and grabs the opponent, beating them soundly in a flash before standing near the foe's downed body with his back toward the camera. In canon, this move is said to actually briefly drag the victim to Hell to be attacked by demons.
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Shun Goku Satsu
The little schoolgirl that could tries her hand at dragging her enemy to hell.
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Shungokusutsu
While her partner holds them, Sakura delivers her variant Shun Goku Satsu on their opponent.
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Shunpu Kyaku
Sakura leaps in an arc with a turning kick. Arc height is determined by button strength.
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Shuriken
Silver Samurai tosses a massive shuriken at his opponent. Holding @term=up@ or @term=down@ after throwing offers limited trajectory control.
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Shuriken Barrage
Saibot throws a bunch of shuriken, aiming at precise pressure point targets. His coup de grâce is a star to the forehead.
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Shuriken Barrage
Reiko tosses many shuriken at the foe, which stick into their body.
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Shut Kick
Leaping flip kick ala Terry Bogard's Crack Shoot.
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Shut up!
Descends with a flip, then throws a blast of sand as he hits the ground.
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Shuuga
An air drop similar to Gen's Jyakoha.
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Shyness & Strike
Swings her picnic basket forward. Holding the button yields a stronger strike.
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Siberian Blizzard
Zangief grabs his opponent in mid-air by the face, rises to the air even further while grabbing them by the neck in a move similar to a choke hold, and falls while grabbing the opponent by the legs and his feet on their arms/shoulders.
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Sickle Storm
Nu sends spinning scythe along the ground. Tapping C before scythe comes out reverses direction and starting location of scythe. Attack hits low.
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