Fighter ID

Light display theme for Azucena
100 results listed
[pg 1 of 25]
Spinning Liftoff
Eve
Heatwave
Super Moves [Level 2+]
A super version of Carried by the Wind, with more height, spinning and damage, also spreads her wings at the end like the C version. If it hits the opponent at all, even if blocked (but not parried), she'll transfer to Flight Mode at the end.

Quarter Circle Forward

And

D button

(air)
Divekick
Eve
Heatwave
Command Moves
More of a stomp, she can bounce off the opponent's head on contact and keep stomping.

Air Only

Down

And

B button
Air Grapple
Eve
Heatwave
Special Moves
During Flight Mode
Grabs the opponent with her feet and does a flip, flinging them at the end. Catches standing, jumping, and even ducking opponents as long as she's close enough.

Up Close

Down

Down

And

A button

or

B button

or

C button
Glide
Eve
Heatwave
Special Moves
During Flight Mode
Eve makes a beeline for the ground and continues forward. C version allows her to remain in Flight Mode after.

Quarter Circle Back

And

A button

or

B button

or

C button
Flight C
Eve
Heatwave
Special Moves
During Flight Mode
Eve's only unique Flight Mode normal, she does a rotating wing smash. Can be charged briefly to have it do a tiny bit of extra damage and pop up.

Hold

C button
Flight B
Eve
Heatwave
Special Moves
During Flight Mode
Flying allows Eve to perform her ground B in the air. She turns around and kicks backward.

B button
Flight A
Eve
Heatwave
Special Moves
During Flight Mode
The same as her regular air A, it's a normal punch.

A button
Flight Mode
Eve
Heatwave
Special Moves
Eve gains 8-way airborne movement and different attacks for a limited time. Pressing D cancels Flight Mode.

Air Only

Down

Down

And

A button

or

B button

or

C button
Air Kick
Eve
Heatwave
Special Moves
A rushing airborne kick. A and C version actually go diagonally up, B version is a dive.

Air Only

Quarter Circle Back

And

A button

or

B button

or

C button
Dash Attack
Eve
Heatwave
Special Moves
Exactly what it says on the tin. C version adds a flip kick at the end.

Quarter Circle Back

And

A button

or

B button

or

C button
Carried by the Wind
Eve
Heatwave
Special Moves
Spinning anti-air leap. B and C versions have her splay out her wings at the end for a final hit.

Down

Down

And

A button

or

B button

or

C button
Whirlwind
Eve
Heatwave
Special Moves
Low swirling wind projectile. C version is a large tornado-type. Air versions go diagonally down. Can also be done while flying, but all flight versions are cast horizontally.

Quarter Circle Forward

And

A button

or

B button

or

C button

(air)
Meteor
Unit-01+
Heatwave
Desperation Moves [Level 2+]
01 rises an a halo appears above her head and she grows two wings. A massive meteor then slowly descends on the playfield, in the center of the stage rather than the screen. Its collision with the ground will damage the opponent unless they parry it.

Quarter Circle Back

And

D button
Angel Wing
Unit-01+
Heatwave
Command Moves
01's Eve-arm becomes a wing and she flaps it, sending her back slightly and damaging the enemy if it connects.

Air Only

Down

And

C button
Angel Wing Launcher
Unit-01+
Heatwave
Command Moves
01's Eve-hand becomes a big wing and launches the enemy.

Forward

And

C button
Boosted Kick
Unit-01+
Heatwave
Special Moves
01's Eve-hand turns into a wing and she performs a diving kick that has more horizontal coverage than down/diagonal.

Air Only

Quarter Circle Back

And

A button

or

B button

or

C button
Angel Claw
Unit-01+
Heatwave
Special Moves
Quick dash with a giant clawed Eve-hand; will grab the opponent and suplex them on contact.

Up Close

Backward

,

Forward

And

A button

or

B button

or

C button
Onion Ring
Unit-01+
Heatwave
Special Moves
01 hops back and flings a spinning energy ring. A/C versions go straight, B goes diagonal (up on ground, down in air).

Quarter Circle Forward

And

A button

or

B button

or

C button

(air)
Salute
Rex Splode
Invincible VS
Super Moves [Ultimate]
Rex elbows the opponent tin the face and plants several charges on their body, blasting them with a fully charged wrist cannon and “special ordinance”.

B button

And

Hard Attack

And

Special Button
Flip Kick
Rex Splode
Invincible VS
Special Moves
Overhead kick flip. Can combo into normal. Boosted version has follow up attacks.

Special Button
Bombs away
Rex Splode
Invincible VS
Super Moves
Rex performs a knee strikes before spinning away dropping bombs that juggle the opponent. Rex can continue to combo after the hits.

Backward

And

Hard Attack

And

Special Button
Rexsplosive Barrage
Rex Splode
Invincible VS
Super Moves
Rex throws a barrage of exploding batons. this can be aimed up or down during start up from the ground or air.​

Forward

And

Hard Attack

And

Special Button
Heads up
Rex Splode
Invincible VS
Special Moves
Rex flips into the air and throws a charged coin down at the opponent. Rex can follow up attack after this move. boosted to throw multiple projectiles and attack on start up.

Down

And

Special Button
Boom Stick​
Rex Splode
Invincible VS
Special Moves
Long range projectile. Press up or down during start up to aim. Boost to throw multiple projectiles that will land as ground traps.​

Forward

And

Special Button
Giant Sea Bunny
Basil
Heatwave
Super Moves [Level 2+]
Summons a large sea bunny (a type of sea gastropod), which slowly inches across the screen in an effort to hit the opponent.

Quarter Circle Forward

And

D button
Pole Smack
Basil
Heatwave
Command Moves
Long-distance strike with fishing pole.

Backward

And

C button
Heel Slide
Basil
Heatwave
Special Moves
Basil slides forward and punches out with double "pincher" hooks when he reaches the end of trajectory or on opponent contact. C version wall-bounces. Can cancel the slide with D button.

Backward

,

Forward

And

A button

or

B button

or

C button
Going Fishing
Basil
Heatwave
Special Moves
Basil attempts to snag the opponent with the line of his fishing pole, and launches them toward him on success. If the line misses, instead he'll pull a giant sunfish out of the "ground", which flies upwards and back down again, effectively acting as an anti-air.

Quarter Circle Back

And

A button

or

B button

or

C button
Go to the Corner
Basil
Heatwave
Special Moves
Basil grabs the opponent and carries them all the way to the end of the arena to slam them against it. Causes wall splat to set up combos. A and C versions carry forward, B version carries back.

Up Close

Quarter Circle Forward

And

A button

or

B button

or

C button
Shield Shock
Captain America
Marvel Tōkon
Special Moves
Punches the ground, generating a shockwave. The punch hits as a low attack

Down

Down

And

Any Attack
Jax the Giant
Jax
Mortal Kombat 1
Fatal Moves [Kameo]
Jax grows to gigantic proportions and stomps on the enemy.

Down

Forward

Down

And

Tag
Multi-Slam
Jax
Mortal Kombat 1
Tag/Team Move
Mashing increases the number of Body Slams. Mash block for "Quad-Slam", which takes 1 bar of super meter to do and can be done up to twice.

Up Close

Forward

And

Throw

or

Forward

And

Attack 1

And

Attack 3

,

Mash

Block
Gotcha Grab
Jax
Mortal Kombat 1
Tag/Team Move [Kameo]
Jax grabs his opponent by the throat and punches them a couple of times. Mashing makes more punches. Catches opponent Kameos rather than player character, hold Tag for more punches. Forward-to-back version catches close, back-to-forward is for far.

Forward

Down

Backward

And

Tag

or

Backward

Down

Forward

And

Tag
Energy Wave
Jax
Mortal Kombat 1
Tag/Team Move [Kameo]
Close-range version of his old Sonic Boom. Has invulnerability when performed as a Getup.

Down

And

Tag
Back Crack
Jax
Mortal Kombat 1
Tag/Team Move [Kameo]
Jax slings his foe over his shoulder and drops from the air, cracking their back. Backwards is for a close attack, forwards for a far one.

Backward

And

Tag

or

Forward

And

Tag
Ground Pound
Jax
Mortal Kombat 1
Tag/Team Move [Kameo]
Jax strikes the ground with his fist, causing the foe to take damage and stumble if he or she is not in the air. Hits either/both players if they're standing/crouching.

Tag
Wrath of the Angels
Unit-01
Heatwave
Desperation Moves [Level 2+]
01 stomps the ground, creating a short spark. If this hits the opponent successfully, they'll be knocked into the air and Eve's head will emerge and spit a sweeping up-to-forward beam.

Quarter Circle Back

And

D button
Bite
Unit-01
Heatwave
Command Moves
Eve's head comes out of the arm and she snaps her jaws.

Forward

And

B button
Overhead Swing
Unit-01
Heatwave
Command Moves
Downward axe swing. Unlike her other axe moves, this doesn't look like her Eve-arm turns into it, but instead, holds it.

Forward

And

C button
Blade Sweep
Unit-01
Heatwave
Special Moves
Long-range sweep that pulls the opponent toward her.

Quarter Circle Back

And

A button
Rotating Blade
Unit-01
Heatwave
Special Moves
Sends her sword forward (or diagonally-up if B is used), which twirls in place for a second before returning to her.

Quarter Circle Forward

And

A button

or

B button

or

C button
Goose Clone
Goose
Heatwave
Special Moves
Sends a blue goose clone forward. B version goes diagonally up (or down in air).

Quarter Circle Forward

And

A button

or

B button

or

C button

(air)
Bloody Blade
Setsuna+
Heatwave
Desperation Moves [Level 2+]
Setsuna slashes her sword and if it connects, the characters are depicted in silhouette while she runs past them and a splash of blood erupts from the opponent.

Quarter Circle Back

And

D button
Teleport
Setsuna+
Heatwave
Special Moves
During Counter Stance
Teleports Setsuna, hopefully out of harm's way. A button teleports back, B button teleports forward, C button teleports forward but further (potentially behind opponent). Forward and back teleports from Counter Stance are self-explanatory.

Backward

Backward

or

Forward

Forward
Fury Slash
Setsuna+
Heatwave
Special Moves
During Counter Stance
Long sword slash, height dependent on button used. Delayable by holding button; delay can be canceled with D button. Can be chained into a second and third slash with just pressing A/B/C again.

A button

or

B button

or

C button
Counter Stance
Setsuna+
Heatwave
Special Moves
Backward-hunched iaidō stance. If physically struck in this stance, she will teleport above and leave a log in her place. Has one hit of super armor against projectiles. D button cancels stance; also can do Fury Slash(es), World Divider, or Teleport from the stance with different notations than normal.

Down

Down

And

A button

or

B button

or

C button
Teleport
Setsuna+
Heatwave
Special Moves
Teleports Setsuna, hopefully out of harm's way. A button teleports back, B button teleports forward, C button teleports forward but further (potentially behind opponent). Forward and back teleports from Counter Stance are self-explanatory.

Quarter Circle Back to Down

And

A button

or

B button

or

C button
Coin Throw
Setsuna+
Heatwave
Special Moves
Tosses a coin with a weird arc trajectory. Successful hit with the coin gains a level (not meter), up to 2. Next Shockwave Pulse or World Divider performed will be more powerful and consume a level stock.

Quarter Circle Back

And

A button

or

B button

or

C button
Fury Slash
Setsuna+
Heatwave
Special Moves
Long sword slash, height dependent on button used. Delayable by holding button; delay can be canceled with D button. Can be chained into a second and third slash with just pressing A/B/C again.

Quarter Circle Forward

And

Hold

A button

or

B button

or

C button
Sentinel of Liberty
Captain America
Marvel Tōkon
Super Moves [Ultimate Skill]
Performs an invincible strike attack, followed by a series of hits.
After using this move, shield toss attacks receive a power-up for the rest of that round.

Half-circle Back

,

Forward

And

Attack 2

And

Attack 3
Shield Strike
Captain America
Marvel Tōkon
Special Moves
Tosses his shield as a projectile. Once tossed, the shield can rebound when hit by Ricochet Valley

Quarter Circle Forward

And

Any Attack

(air)
Shield Guard
Captain America
Marvel Tōkon
Basic Moves
An action that can endure attacks, with the exception of throws and low attacks.
After enduring an attack from the opponent, he automatically performs a counter-attack.

Backward

And

Special Button
Ricochet Volley
Captain America
Marvel Tōkon
Basic Moves
A strike attack that can rebound the shield after tossing it.

Special Button

(air)
Trick Shield
Captain America
Marvel Tōkon
Basic Moves
Tosses the shield in a complex trajectory. Once tossed, the shield will rebound when hit with Ricochet Volley.

Special Button

And

(any direction)

(air)
Secret Art: Spelltag Release
Setsuna
Heatwave
Special Moves
During Secret Art: Spelltag Set
A version teleports her to the set kunai, B version has the kunai explode, and C version has her teleport to it and then use it to slash the opponent.

Down

Down

And

A button

or

B button

or

C button

(air)
Secret Art: Spelltag Set
Setsuna
Heatwave
Special Moves
Tosses a kunai with a spelltag attached, which sticks in the ground. A is low arc, B is high arc, C has her teleport above the opponent and throw it straight down. If it hits the opponent or they touch it while it it's in the ground, it'll explode and damage them.

Down

Down

And

A button

or

B button

or

C button

(air)
Flying Dagger
Setsuna
Heatwave
Special Moves
Setsuna whips a kunai at the opponent - forward on the ground, diagonally down in the air. C version in the air flings three. If the button when doing the ground version, she will teleport away and if the kunai hits the opponent, she will teleport to them and kick them into the air (if not, she'll just return in place).

Quarter Circle Back

And

Hold

A button

or

B button

or