|
|
|
|
Super Moves [Level 2+]
A super version of Carried by the Wind, with more height, spinning and damage, also spreads her wings at the end like the C version. If it hits the opponent at all, even if blocked (but not parried), she'll transfer to Flight Mode at the end.
|
|
|
|
|
Command Moves
More of a stomp, she can bounce off the opponent's head on contact and keep stomping.
|
|
|
|
|
|
|
Special Moves
Grabs the opponent with her feet and does a flip, flinging them at the end. Catches standing, jumping, and even ducking opponents as long as she's close enough.
|
|
|
|
|
Special Moves
Eve makes a beeline for the ground and continues forward. C version allows her to remain in Flight Mode after.
|
|
|
|
|
Special Moves
Eve's only unique Flight Mode normal, she does a rotating wing smash. Can be charged briefly to have it do a tiny bit of extra damage and pop up.
|
|
|
|
|
Special Moves
Flying allows Eve to perform her ground B in the air. She turns around and kicks backward.
|
|
|
|
|
Special Moves
The same as her regular air A, it's a normal punch.
|
|
|
|
|
Special Moves
Eve gains 8-way airborne movement and different attacks for a limited time. Pressing D cancels Flight Mode.
|
|
|
|
|
Special Moves
A rushing airborne kick. A and C version actually go diagonally up, B version is a dive.
|
|
|
|
|
Special Moves
Exactly what it says on the tin. C version adds a flip kick at the end.
|
|
|
|
|
Special Moves
Spinning anti-air leap. B and C versions have her splay out her wings at the end for a final hit.
|
|
|
|
|
Special Moves
Low swirling wind projectile. C version is a large tornado-type. Air versions go diagonally down. Can also be done while flying, but all flight versions are cast horizontally.
|
|
|
|
|
Desperation Moves [Level 2+]
01 rises an a halo appears above her head and she grows two wings. A massive meteor then slowly descends on the playfield, in the center of the stage rather than the screen. Its collision with the ground will damage the opponent unless they parry it.
|
|
|
|
|
|
|
Command Moves
01's Eve-arm becomes a wing and she flaps it, sending her back slightly and damaging the enemy if it connects.
|
|
|
|
|
Command Moves
01's Eve-hand becomes a big wing and launches the enemy.
|
|
|
|
|
Special Moves
01's Eve-hand turns into a wing and she performs a diving kick that has more horizontal coverage than down/diagonal.
|
|
|
|
Special Moves
Leaping upward swipe with her Eve-arm turned into an axe.
|
|
|
|
|
Special Moves
Quick dash with a giant clawed Eve-hand; will grab the opponent and suplex them on contact.
|
|
|
|
|
|
|
Special Moves
01 hops back and flings a spinning energy ring. A/C versions go straight, B goes diagonal (up on ground, down in air).
|
|
|
|
|
Super Moves [Ultimate]
Rex elbows the opponent tin the face and plants several charges on their body, blasting them with a fully charged wrist cannon and “special ordinance”.
|
|
|
|
|
Special Moves
Overhead kick flip. Can combo into normal. Boosted version has follow up attacks.
|
|
|
|
|
Super Moves
Rex performs a knee strikes before spinning away dropping bombs that juggle the opponent. Rex can continue to combo after the hits.
|
|
|
|
|
Super Moves
Rex throws a barrage of exploding batons. this can be aimed up or down during start up from the ground or air.
|
|
|
|
|
Special Moves
Rex flips into the air and throws a charged coin down at the opponent. Rex can follow up attack after this move. boosted to throw multiple projectiles and attack on start up.
|
|
|
|
|
Special Moves
Long range projectile. Press up or down during start up to aim. Boost to throw multiple projectiles that will land as ground traps.
|
|
|
|
|
|
|
|
|
|
|
Super Moves [Level 2+]
Summons a large sea bunny (a type of sea gastropod), which slowly inches across the screen in an effort to hit the opponent.
|
|
|
|
|
|
|
|
|
|
|
|
|
Special Moves
Counters strikes and even throws with a summoned dolphin.
|
|
|
|
|
Special Moves
Snatch the opponent out of the air and slam them on the other side.
|
|
|
|
|
Special Moves
Basil slides forward and punches out with double "pincher" hooks when he reaches the end of trajectory or on opponent contact. C version wall-bounces. Can cancel the slide with D button.
|
|
|
|
|
Special Moves
Basil attempts to snag the opponent with the line of his fishing pole, and launches them toward him on success. If the line misses, instead he'll pull a giant sunfish out of the "ground", which flies upwards and back down again, effectively acting as an anti-air.
|
|
|
|
|
Special Moves
Basil grabs the opponent and carries them all the way to the end of the arena to slam them against it. Causes wall splat to set up combos. A and C versions carry forward, B version carries back.
|
|
|
|
|
|
|
Special Moves
Punches the ground, generating a shockwave. The punch hits as a low attack
|
|
|
|
|
|
|
Tag/Team Move
Mashing increases the number of Body Slams. Mash block for "Quad-Slam", which takes 1 bar of super meter to do and can be done up to twice.
|
|
|
|
|
Tag/Team Move [Kameo]
Jax grabs his opponent by the throat and punches them a couple of times. Mashing makes more punches. Catches opponent Kameos rather than player character, hold Tag for more punches. Forward-to-back version catches close, back-to-forward is for far.
|
|
|
|
|
Tag/Team Move [Kameo]
Close-range version of his old Sonic Boom. Has invulnerability when performed as a Getup.
|
|
|
|
|
Tag/Team Move [Kameo]
Jax slings his foe over his shoulder and drops from the air, cracking their back. Backwards is for a close attack, forwards for a far one.
|
|
|
|
|
Tag/Team Move [Kameo]
Jax strikes the ground with his fist, causing the foe to take damage and stumble if he or she is not in the air. Hits either/both players if they're standing/crouching.
|
|
|
|
|
Desperation Moves [Level 2+]
01 stomps the ground, creating a short spark. If this hits the opponent successfully, they'll be knocked into the air and Eve's head will emerge and spit a sweeping up-to-forward beam.
|
|
|
|
|
|
|
Command Moves
Eve's head comes out of the arm and she snaps her jaws.
|
|
|
|
|
|
|
Command Moves
Downward axe swing. Unlike her other axe moves, this doesn't look like her Eve-arm turns into it, but instead, holds it.
|
|
|
|
|
Special Moves
Leaping upward swipe with her Eve-arm turned into an axe.
|
|
|
|
|
|
|
|
|
|
|
Special Moves
Long-range sweep that pulls the opponent toward her.
|
|
|
|
|
Special Moves
Sends her sword forward (or diagonally-up if B is used), which twirls in place for a second before returning to her.
|
|
|
|
|
|
|
|
|
|
|
Special Moves
The goose launches upward (downward in air) while spinning.
|
|
|
|
|
|
|
Special Moves
Sends a blue goose clone forward. B version goes diagonally up (or down in air).
|
|
|
|
|
Special Moves
A lunging attack, traveling down to the ground from mid-air.
|
|
|
|
|
|
|
Desperation Moves [Level 2+]
Setsuna slashes her sword and if it connects, the characters are depicted in silhouette while she runs past them and a splash of blood erupts from the opponent.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Special Moves
Teleports Setsuna, hopefully out of harm's way. A button teleports back, B button teleports forward, C button teleports forward but further (potentially behind opponent). Forward and back teleports from Counter Stance are self-explanatory.
|
|
|
|
|
Special Moves
Long sword slash, height dependent on button used. Delayable by holding button; delay can be canceled with D button. Can be chained into a second and third slash with just pressing A/B/C again.
|
|
|
|
|
Special Moves
Backward-hunched iaidō stance. If physically struck in this stance, she will teleport above and leave a log in her place. Has one hit of super armor against projectiles. D button cancels stance; also can do Fury Slash(es), World Divider, or Teleport from the stance with different notations than normal.
|
|
|
|
|
Special Moves
Teleports Setsuna, hopefully out of harm's way. A button teleports back, B button teleports forward, C button teleports forward but further (potentially behind opponent). Forward and back teleports from Counter Stance are self-explanatory.
|
|
|
|
|
|
|
|
|
Special Moves
Tosses a coin with a weird arc trajectory. Successful hit with the coin gains a level (not meter), up to 2. Next Shockwave Pulse or World Divider performed will be more powerful and consume a level stock.
|
|
|
|
|
Special Moves
Long sword slash, height dependent on button used. Delayable by holding button; delay can be canceled with D button. Can be chained into a second and third slash with just pressing A/B/C again.
|
|
|
|
Super Moves [Ultimate Skill]
Performs an invincible strike attack, followed by a series of hits. After using this move, shield toss attacks receive a power-up for the rest of that round.
|
|
|
|
|
|
|
|
|
Special Moves
Tosses his shield as a projectile. Once tossed, the shield can rebound when hit by Ricochet Valley
|
|
|
|
Basic Moves
An action that can endure attacks, with the exception of throws and low attacks. After enduring an attack from the opponent, he automatically performs a counter-attack.
|
|
|
|
|
Basic Moves
A strike attack that can rebound the shield after tossing it.
|
|
|
|
|
Basic Moves
Tosses the shield in a complex trajectory. Once tossed, the shield will rebound when hit with Ricochet Volley.
|
|
|
|
|
|
|
|
|
Command Moves
Teleports into the air and comes down with a diagonal dive kick.
|
|
|
|
|
|
|
|
|
|
|
|
|
Special Moves
A version teleports her to the set kunai, B version has the kunai explode, and C version has her teleport to it and then use it to slash the opponent.
|
|
|
|
|
Special Moves
Tosses a kunai with a spelltag attached, which sticks in the ground. A is low arc, B is high arc, C has her teleport above the opponent and throw it straight down. If it hits the opponent or they touch it while it it's in the ground, it'll explode and damage them.
|
|
|
|
|
Special Moves
Setsuna whips a kunai at the opponent - forward on the ground, diagonally down in the air. C version in the air flings three. If the button when doing the ground version, she will teleport away and if the kunai hits the opponent, she will teleport to them and kick them into the air (if not, she'll just return in place).
|
|
|