Dragon Ball XenoVerse 2
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Special Moves
A single energy bolt that becomes several spread out when launched.
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Special Moves
Conjures eight energy balls which will stay in place in the arena until the move is repeated (in which they will launch toward the opponent) or she is hit (in which they will dissipate). If charged, she will launch the balls automatically.
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Super Moves
Fires two giant red ki blasts followed by a massive ki beam.
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Super Moves
Rush forward to punch in the gut, and if successful, proceeds with an auto-combo that knocks them to the ground at the end, and rains down on them with ki blasts.
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Super Moves
A sphere of energy that knocks back and damages close opponents.
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Dragon Ball: Sparking! Zero
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Special Moves
Instantly enter Sparking! Mode but greatly reduces defense for a time.
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Special Moves
Rush to punch auto-combo ending with a knockback right hook.
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Special Moves
10 seconds of super armor (increased defense and stun resistance).
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Special Moves
Caulifla will counter the next attack that comes her way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Special Moves
Caulifla will counter the next attack that comes her way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Special Moves
A massive dome of energy that knocks back close opponents.
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Super Moves
A single energy bolt that becomes several spread out when launched.
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Super Moves
Caulifla charges a red blast between both hands and then first it off with one hand. Kale shows up and turns into her Super Saiyan Berserker form and fires off a green blast with both hands that swirls with Caulifla's blast and powers it up into one big red/green beam.
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