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Super 100 Kick
Actually just three kicks, but delivered very quickly while dashing through the air.
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Super 100 Warp
Not a real move (probably?), rather a glitch that has become an accepted part of Karnov's gameplay. The listed command may only be one way to do it. Advanced canceling combines Karnov's @term=down@+@term=2kick@ head slide with Super 100 Kick to create an instant teleport-slide across the screen.
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Super Afterimage
Goku can teleport around in his vicinity when pointed to a position by the analog stick. If the button is held, he can teleport up to five times.
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Super Argentine Backbreaker
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.
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Super Argentine Backbreaker
Ralf tosses the opponent into the air and catches them forcefully on his back, then sends them to the ground.
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Super Arm
MegaMan throws his opponent like a football.
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Super Armor
Colossus poses and begins to glow. For a short duration, damage done to him is decreased and he is nigh impossible to knock down, stun, or launch.
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Super Assault Combo
Rush to auto-combo where he flies all around them while beating them before sending them to the ground with a final punch.
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Super Black Kamehameha
A quick hand swipe to knock the opponent away followed by a massive purple Kamehameha. The initial strike isn't necessary to complete the move, it just knocks back and adds an additional hit.
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Super Black Kamehameha Rosé
A quick hand swipe to knock the opponent away followed by a massive pink Kamehameha. The initial strike isn't necessary to complete the move, it just knocks back and adds an additional hit.
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Super Breath
Superman knocks the opponent away with his breath.
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Super Charge
Moloch raises an arm into the air and growls, regaining a sliver of health.
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Super Combo Knee Launcher
Executes two knee hits while grabing her rival's head, and a last one without grabbing that sends him/her up in the air.
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Super Combustion
R.A.X. throws a powerful, super-heated punch into the opponent's chest, causing him or her to char up and turn to ash.
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Super Combustion
R.A.X. throws a powerful, super-heated punch into the opponent's chest, causing him or her to char up and turn to ash.
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Super Counter Thrust
Same as Counter Thrust, except he takes a few steps forward and punches a lot harder.
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Super Dangerous Frankensteiner
Sheen dashes forward and locks his meaty thighs around his opponent's neck, then rapidly flips backwards embedding their head in the ground.
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Super Dim Blast
Fires off 15 spherical projectiles in completely random angles and directions.
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Super Dive
Colossus leaps into the air and dives back down headfirst at an angle.
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Super Dragon Fist
Dashes forward with an effort to strike with a punch, kick, and diving punch on contact.
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Super Drain
18 reaches out and tries to grab the opponent, and on success, syphons two bars of their stamina into hers, then punches them away.
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