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D. Magnum
A single big punch, hold button to delay.
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Dagger Tackle
In what seems to be a signature move for sai users, Yellow Ranger flies spinning through the air to strike with her weapons.
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Dagger Toss
Arthur tosses up to three daggers if button is repeated.
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Dagger Toss
Skarlet tosses two daggers. The second one can be delayed by holding @term=attack1@
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Dai Sho Ha
A surge of power flows through Tung's arm and out in a large burst.
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Daibakufujin Tatakiuo
The camera zooms out and Jushiro creates a blast that zooms from five different points to create a star, then finally, a pentagram.
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Daikyou Burning
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
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Daimyo Throw
Air grab and powerbomb, essentially Busumetsu Buster skipping the first half.
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Damn Dirty Ape
Reptile transforms into a chimpanzee. The opponent becomes frightened and runs offscreen; Reptile gives chase.
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Dance of Fury
Michelangelo performs an auto-combo with various kick and nunchaku strikes that ends in a Rising Thunder.
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Dance of Hell Crows
Karasu turns his sword into a shadow that travels forward as long as @term=abtn@+@term=bbtn@ is held. On release a fountain of crows issues forth for multiple hits. This turns Karasu's sword to stone temporarily, so it cannot be picked up.
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Dance-nosedive
Spiral poses and then drops straight down from the air very quickly. In Children of the Atom, she first glows white briefly.
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Dancing Beat
D!'s @term=dbtn@ throw from 1994, now a command throw with no whiff animation.
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Dancing Combo
Does a flying hop kick, then a low kick, and finally, an upper palm.
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Dancing Crash
Reayon takes a step forward and strikes whilst stomping, then returns to her initial position.
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Dancing Cyclone Kick
Either a quick sweep or leaping roundhouse, depending on the kick button used. Can repeat up to 3 times.
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Dancing Flash
She rushes her foe, and on contact gives them the business.
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Dancing Parapara
Pan dances and receives a massive stamina recovery boost. If performed close to opponents, they will be forced to dance along.
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Dancing Parapara
Trunks performs a dance which lasts several seconds, quickly recovering his stamina if he does. If there is an opponent near enough to him, they will also be forced to dance, unable to do anything until the dance ends unless they use an Evasive Skill. If the opponent is trapped in the dance, they will lose a little bit of ki toward the end.
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Dancing Smoke
Buoh disappears in a puff of smoke and reappears elsewhere.
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Dancing Sword
Spiral summons a rotating ring of swords around her.
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Dangerous Thrust
Grab the opponent and throw them behind, stunned (does no damage).
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Danhazan
Ichigo swipes his sword and tosses up a group of rocks.
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Danhazan
Ichigo swipes his sword and tosses up a group of rocks.
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Dankukyaku
Dan delivers one, two or three forward jump kicks depending on button pressed.
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Dark Absorption
Batman covers himself with his cape, ricocheting opponent projectiles harmlessly off the screen.
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Dark As Knight
Nightwing clashes his Escrima Sticks together to make a spark, then leaps on his motorcycle, passing by several times to slash the foe with his spiked gauntlets. He finishes by leaping off the motorcycle and slamming the end of his staff into the foe. Nightwing will be in his Staff style at the end of the move, whether he was or not in the start.
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