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Haon charges forward for a headbutt.
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Grundy approaches for a grab, then delivers a hard headbutt.
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Green Lantern conjures a brick wall construct directly in front of him.
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Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
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Felicia can hang on the wall for a short time. She can jump off and slide down on command, but will start to slide and then jump off on her own after a few moments.
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Cole can cling to walls.
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X-23 rebounds off the wall
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Baraka plants a flag in the ground. While this flag is present, it buffs all of his damage.
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Baraka smacks the opponent with a flag, then plants it in the ground. While active, all damage from Baraka's attacks are buffed.
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Baraka grabs a planted War Banner charges forward with it, then replants it. Can be delayed by holding the button, or canceled by pressing Down twice.
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War Machine straps on a harness and fires missiles straight up in the air, which come back down in the opponent's general vicinity.
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War surrounds himself with a sphere of light and launches himself, bouncing against the edges of the screen a couple of times.
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Teleports to a location corresponding to button pressed.
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Goku powers up a strong Kamehameha, but teleports next to the opponent before unleashing.
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Arkane grabs his opponent and teleports about, slamming them each time he reappears. The move ends with a Choke attack.
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Standard teleport.
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Glides downward while spinning with vicious hooks exposed. Lower kick strength = steeper descent.
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Bending down on one knee, Rain fires a blue elliptical orb at the opponent. Upon contact, the player is able to momentarily move the opponent with the D-pad. In Mortal Kombat 2011, the move is represented as a large bubble that encases the opponent.
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Rain fires off a stream of water at his foe.
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Standard projectile with startup. If done in the air, there is no startup, and Madam Woe gains a bit of vertical height.
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A series of strikes that launch the opponent.
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A large unblockable bubble that traps the opponent and does damage over time.
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Water coats Aquaman's body for a short time, making it easier for him to slip out of combos.
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Aquaman thrusts his trident into the ground and is surrounded by water, which gives him super armor for as long as the button is pressed, but he cannot move.
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Yamato charges up a ball of water, then thrusts forward and attacks with a horizontal spiral of water.
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Fukusaku spits a steady stream of water at a slight upward angle.
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Squirtle rides a powerful torrent of water toward the opponent.
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Does two back kicks, then an uppercut.
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Does two back kicks, then an uppercut.
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Does two back kicks, then an uppercut.
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Teleport through the floor with a puddle effect.
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For a brief time, Rain can slide on puddles, allowing his backward and forward dashes to be faster and longer.
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Swings leg low, then brings it back for a roundhouse kick.
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Short range flip kick into anti-air kick.
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A low dash forward followed by a flash kick.
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One-two punch sending the opponent into the other plane.
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Bash ducks and weaves across the screen, passing through the opponent.
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Smoke appears, and both he and Saibot perform a sliding jab simultaneously. Smoke then retreats.
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